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Year 10 Digital Technologies

Task 3: Minor A3 - Simpsons House Frontend Customisation (Student Package)

Task 3: Minor A3 - Simpsons House Frontend Customisation (Student Package)

Assessment details

  • Subject: Year 10 Digital Technologies
  • Assessment type: SwiftUI frontend customisation practical
  • Weighting: 15%
  • Raw mark total: 50 marks
  • Timing: Term 3, Weeks 1-6
  • Final checkpoint: Term 3 Week 6
  • Major project connection: This task is a formal frontend milestone for the Simpsons House iOS app.

Purpose

This task assesses your ability to read an existing SwiftUI app, identify safe customisation points, improve the frontend, preserve safe device-control behaviour, test app states and explain your design decisions.

Repository reference: https://github.com/roanvtkc/simpsons-house

Task scenario

You have a working Simpsons House iOS app in Swift Playgrounds. The app controls a smart home model and communicates status to the user. Your job is to improve the frontend so the app is clearer, more usable and more intentional.

This is not a task to rebuild MQTT, hardware or device-control logic. Your assessed focus is the user interface: layout, visual hierarchy, state communication, accessibility, testing and explanation.

Current app structure

App area Current role Safe customisation ideas
ContentView.swift Main NavigationStack, ScrollView, and vertical screen layout. Adjust spacing, background, section order and overall screen structure.
HeroSectionView.swift Top banner with app icon, title and subtitle. Change icon, title, subtitle, gradient, badge or card styling.
ConnectionStatusCard.swift Shows connection information and access to logs/info. Improve status wording, colour, visual hierarchy and help text.
DeviceControlsSection.swift Shows device controls when the app is connected. Change grid layout, section heading, active badge and spacing.
DeviceCard.swift Reusable cards for light and front door controls. Style active/offline states, icons, labels, borders, shadows and badges.
GarageDoorCard.swift Garage door control with open and close buttons. Improve button states, warning colours, icon treatment and layout.
ConnectionPromptView.swift Shown when the app is offline. Make the offline message clearer and more useful.

Required submission components

Submit one organised evidence package that includes:

  1. Frontend audit
    • before screenshot
    • notes on what works well
    • notes on what needs improvement
  2. Design direction
    • at least two possible layout/design ideas
    • selected direction and justification
    • criteria for what a successful frontend should do
  3. Customised SwiftUI app evidence
    • final screenshots
    • changed-code evidence from relevant SwiftUI files
    • annotations explaining what you changed and why
  4. State and safety evidence
    • explanation of connected/offline states
    • explanation of active/inactive device states where possible
    • confirmation that core device-control actions were not broken
  5. Testing and reflection
    • test log with expected vs actual results
    • accessibility/readability check
    • reflection explaining improvements and remaining limitations

Safe customisation rules

You may customise:

  • colours, spacing, fonts and visual hierarchy
  • hero section layout and text
  • card layout and card styling
  • active/offline badges and labels
  • icon choices and state indicators
  • section order and grouping
  • offline help text
  • accessibility/readability improvements

Do not change these unless your teacher approves it:

  • MQTT topics
  • device action function calls
  • broker/server connection details
  • hardware behaviour
  • security-sensitive settings
  • code you cannot explain

Minimum technical requirements

Your submission must show:

  • at least 3 visible frontend improvements
  • at least 2 SwiftUI files changed or intentionally customised
  • at least 1 state-aware interface improvement, such as connected/offline or on/off styling
  • before and after evidence
  • test evidence for at least 4 checks
  • a reflection that explains user experience impact

Checkpoints

Checkpoint Evidence required Teacher authentication focus
Checkpoint 1: Current app audit before screenshot and frontend notes confirms student understands the starting app
Checkpoint 2: Design directions two layout/design options and selected direction confirms planning before implementation
Checkpoint 3: Code changes changed SwiftUI files and annotations confirms authentic implementation
Checkpoint 4: State testing expected vs actual results for app states confirms validation and safe behaviour
Checkpoint 5: Final package screenshots, code evidence, test log, reflection confirms final submission is complete

Testing log template

Test number App state or feature tested Expected result Actual result Fix or note
1 Offline prompt
2 Connected device controls
3 Active/inactive card styling
4 Readability/accessibility

Design idea examples

Direction What it could involve What to test
Dashboard grouped cards, stronger status area, quick scan layout user can quickly see house status
Themed control panel Simpsons-inspired palette, icon badges, playful hero section theme is readable and not distracting
Safety-first interface strong connected/offline indicators, warnings, clear labels user understands current state before pressing controls
Minimal app shell cleaner spacing, fewer distractions, clearer hierarchy controls are easier to find and read

Academic integrity

You may use the provided Simpsons House codebase and teacher examples, but your frontend customisation, annotations, testing log and reflection must be your own. Do not copy another student's design or submit unmodified starter code.

Command terms

  • Analyse: identify strengths, issues and improvement opportunities.
  • Customise: change the frontend for a clear purpose.
  • Preserve: keep safe device-control behaviour working.
  • Validate: compare expected and actual behaviour.
  • Justify: explain why your design decision improves the app.

Curriculum links

  • DS10-1 (WA10DIGDS1): Understand how software helps manage and control data in networked digital systems.
  • DI10-2 (WA10DIGDI2): Design and prototype the UX/UI of a digital system.
  • DI10-3 (WA10DIGDI3): Represent state or interaction logic clearly.
  • DI10-4 (WA10DIGDI4): Validate programs by comparing output against test cases.
  • DI10-5 (WA10DIGDI5): Implement, modify and debug programs in a general-purpose programming language.
  • DSN10-1 (WA10DIGDTDE1): Design alternatives considering functionality, accessibility, usability and aesthetics.
  • PI10-1 (WA10DIGDTPI1): Select, justify, implement and test technologies to produce a prototype.
  • EV10-1 (WA10DIGDTEV1): Evaluate the design process and solution against criteria.
  • PM10-1 (WA10DIGDTPM1): Manage project work using an agile and organised process.

Marking summary

Criterion Marks
Frontend audit, design direction and rationale 10
SwiftUI implementation quality 10
State-aware interface and safe behaviour 10
Testing, debugging and accessibility 10
Evidence package, documentation and reflection 10
Total 50

Grade guidance

Raw mark out of 50 Percentage Indicative grade
37.5-50 75.00-100.00% A
32.5-37 65.00-74.99% B
25-32 50.00-64.99% C
17.5-24.5 35.00-49.99% D
0.5-17 0.01-34.99% E
0 0.00% NA

Weighted mark conversion

This minor assessment is worth 15% of the course mark.

Raw mark Weighted mark
50 15.0
45 13.5
40 12.0
35 10.5
30 9.0
25 7.5
20 6.0
15 4.5
10 3.0
5 1.5
0 0.0

Submission checklist

  • I included a before screenshot.
  • I identified frontend strengths and improvement opportunities.
  • I included at least two design/layout ideas.
  • I selected and justified one design direction.
  • I submitted final screenshots.
  • I included changed-code evidence from SwiftUI files.
  • I explained connected/offline or active/inactive state communication.
  • I tested the app and recorded expected vs actual results.
  • I checked readability/accessibility.
  • I explained how my customisation improves the frontend.
  • I did not break the core Simpsons House control actions.